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Rumores y Balbuceos de la 9.8

Parche actualizacion buff nerf misiones mapas

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#1 TAM AGOTCHI

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Posted 30 abril 2015 - 08:00

Bueno ya soltaron un poco de información que seguro todos vieron y paso agrupar aqui.

 

 

- Wargaming added panels (bars) into the combat UI that show you your current battle performance right in the battle (damage done and such), they are being tested.

Esto me gusta, cada vez se necesitara menos el xvm ya que de a poco van incorporando sus características.

 

- Changes to 36 individual mission condition (from re-balance to total change)  

Lo bueno es que no exigira mas pelotones!

 

- on Russian server, the special "premium" tanks (IS-2, ISU-122S, Cromwell Berlin and Rudy) were postponed for roughly a week, they will come out right before 9th of May
- contrary to previous reports, the new special tanks will not have limited MM (at least some). Standby for details.

- For strongholds of tiers 5 to 7, added the option to fight on tier 8 tanks

 

Added tanks for supertesters: Kanonenjagdpanzer, Tiger I, IS-3 with autoloader, BT-7A, 121B, 59 Patton
Tanks reworked to HD: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120

- All automatic guns can now shoot at 400 meter distance (up from 350) :Smile_great:

 

Buffed following tanks: 

- А-20, BТ-7, КV-13, IS-8, IS-7.
- Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (d).
- Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II.
- M2 Medium Tank, T28 Prototype, T30.
- D1, B1, ARL V39, AMX 13 75.

Nerfed following tanks:

* Conqueror Gun Carriage, AT 7 

Wiii  :Smile_Default: 

 

Maps:

- Komarin removed from random battles
- Fixed (changed) following maps: Sigfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka
- North-West completely removed from the client. Me alegra q se valla esta basofia. 
- Hidden Village will not appear on high tiers anymore
- Added a new map for testing
- Improved effects on following maps: Lakesville, Erlenberg, Sigfried Line

 

The rest:

- Fixed some crashes and freezes of the client. Siempre ponen esto y como seguro estará en la próxima, también lo estará problema. 
- Added individual discounts to premium account
- Reworked tooltips on loading screen
- Added warning about new modules being available to research or buy
- Added UI to the game displaying player's performance
- Fixed a large number of bugs in new team battle functions
- Fixed some bugs and issues in Stronghold interface
- Fixed "twitching" of the aim circle in artillery mode
- Fixed the destruction effects of some environmental objects
- Fixed some small UI issues

 

 

Description of the 9.8 mode

...le afanamos la bandera...

- Each battle takes 10 minutes;
- 15 vs 15 format;
- You can enter the battle only using event vehicles;
- After destroying a vehicle in battle, it can be revived unlimited number of times in the spawn are of your team, after which the players are given the option to select a different vehicle from their garage;
- There are flags located on the event maps, the players have to collect them by driving over them and then carry them in their base;
- The goal is to accumulate a certain number of victory points until the time runs out (150 points to be specific);
- Points are awarded for the following: enemy tank kill - 1 point, capturing a flag - 5 points;
- Battle ends either by one team getting enough points or by the time running out.

There are 6 flags on the map (neutral for both teams) that have to be captured and then carried to the release area. After that, a flag will respawn after some time. If the flag carrier is killed, the flag is dropped and someone else can pick it up. If it stays on the ground for a while, it will despawn and return to the starting position.

mdeku6f-cn0.jpg

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#2 COLDOWN-IMD

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Posted 30 abril 2015 - 08:26

Gracias por el aporte.

 

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#3 diego999

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Posted 30 abril 2015 - 09:02

Prefiero jugar en distintos mapas con ligeros desbalances antes que tirar 5 batallas y que me toque 3 veces el mismo. La están pifiando con esto de quitar mapas porque a algún boludo no le gustan.


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#4 TAM AGOTCHI

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Posted 30 abril 2015 - 09:40

Prefiero jugar en distintos mapas con ligeros desbalances antes que tirar 5 batallas y que me toque 3 veces el mismo. La están pifiando con esto de quitar mapas porque a algún boludo no le gustan.

 

Pero sacan unos y ponen otros, ademas asi hal5.gifl5.gifan mil mapas igual te puede tocar 3 veces seguidas el mismo. 

 

Los deben sacar por balance o para que el juego no acumule peso excesivo.


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#5 malvinasargentinas

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Posted 30 abril 2015 - 11:02

tiene buena pinta... 

ahora... tiene razon diego..yo preferiria que haya una mayor rotacion de mapas antes que quiten o agreguen tal o cual mapa


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#6 MirrorTank

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Posted 01 mayo 2015 - 12:16

Que arreglen la rotacion, o digan como funciona LPTMR...

 

Siempre tocan los mismos mapas, antes con pocos mapas pasabaaa, ahora con varios de ellos, sigue pasando >.<

 

Pero bueno esos mapas si eran re malos jajajaja, aunque para gustos... por ejemplo me gustaba port y lo sacaron :(


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#7 Ceteu

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Posted 01 mayo 2015 - 02:22

Vehicle changes in 9.8

 
- all lowtier autocannons had their range increased from 350 to 400 meters

B1:
- HP buffed by 10 hitpoints
- Stock suspension: shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
- Elite suspension: 0.2 / 0.2 ( 0.22 / 0.22 )

ARL V39:
- Stock suspension: shot dispersion factor 0.24 / 0.24 ( 0.26 / 0.26 )
- Elite suspension: shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
-Gun 105 mm AC mle. 1930 S: Shot dispersion factor 0.14 / 3.5 / 2 ( 0.16 / 3.5 / 2 )
-Gun 90 mm AC DCA 45: Aim time 2.6 ( 2.9 )

D1:
- Stock suspension: terrain resistance 1 / 1.1 / 2.2 ( 1.2 / 1.4 / 2.6 )
- Elite suspension: terrain resistance 1 / 1 / 2 ( 1.1 / 1.3 / 2.4 )
- Elite suspension: shot dispersion factor 0.29 / 0.29 ( 0.3 / 0.3 )

AMX 13/75
- Stock suspension:
 terrain resistance 0.8 / 0.9 / 1.6 ( 0.9 / 1 / 1.6 )
 shot dispersion factor 0.21 / 0.21 ( 0.23 / 0.23 )
- Elite suspension:
 terrain resistance 0.7 / 0.8 / 1.4 ( 0.8 / 0.9 / 1.4 )
 shot dispersion factor 0.2 / 0.2 ( 0.22 / 0.22 )
- 75mm SA50: slightly buffed accuracy on the move (from 0.18 to 0.16)

DW2
- Hitpoints buffed by 10 (stock) and 20 (elite)
- Stock suspension: shot dispersion factor 0.2 / 0.2 ( 0.24 / 0.24 )
- Elite suspension: shot dispersion factor 0.18 / 0.18 ( 0.22 / 0.22 )
- 50mm L/60: aimtime buffed from 2,3 to 2,2, accuracy from 0,4 to 0,9

A-20
- Suspension А-20 обр. 1938 г.: Shot dispersion factor 0.24 / 0.24 ( 0.26 / 0.26 )
- Suspension А-20 обр. 1940 г.: Shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
- All the autocannons had their range increased from 395 to 400


BT-7
- Suspension БТ-5: Shot dispersion factor 0.25 / 0.25 ( 0.28 / 0.28 )
- Suspension БТ-7: Shot dispersion factor 0.23 / 0.23 ( 0.26 / 0.26 )
- All the autocannons had their range increased from 360 to 400

KV-13
- Suspension КВ-13 обр. 1942 г.:
 terrain resistance 1 / 1.2 / 2.1 ( 1.1 / 1.3 / 2.2 )
 shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
- Suspension КВ-13 обр. 1943 г
 terrain resistance 0.9 / 1 / 2 ( 1 / 1.1 / 2 )
 shot dispersion factor 0.2 / 0.2 ( 0.22 / 0.22 )
- Turret КВ-13 обр. 1943 г.: Gun 85 мм Д-5Т-85БМ
 reload time 5.7 ( 5.9 )
 shot dispersion factor 0.12 / 4 / 2 ( 0.14 / 4 / 2 )

IS-8
- Suspension Т-10: Shot dispersion factor 0.21 / 0.21 ( 0.23 / 0.23 )
- Suspension Т-10М: Shot dispersion factor 0.19 / 0.19 ( 0.21 / 0.21 )
- Turret Т-10: Gun 122 мм M62-T2
 aim time 3.2 ( 3.4 )
- Turret Т-10М: Gun 122 мм M62-T2
 aim time 2.8 ( 2.9 )

IS-7
- Suspension ИС-7: Shot dispersion factor 0.19 / 0.19 ( 0.21 / 0.21 )
- Turret ИС-7: Gun 130 мм С-70
 aim time 3.1 ( 3.4 )

Pz.Kpfw. I
- Suspension Pz.Kpfw. I Ausf. A: Shot dispersion factor 0.3 / 0.3 ( 0.32 / 0.32 )
- Suspension Pz.Kpfw. I Ausf. B: Shot dispersion factor 0.26 / 0.26 ( 0.29 / 0.29 )
- All the autocannons had their range increased from 350 to 400

Pz.Sfl. IVc
- Suspension Pz.Sfl. IVc: Shot dispersion factor 0.26 / 0.26 ( 0.28 / 0.28 )
- Suspension Pz.Sfl. IVc verstärkteketten: Shot dispersion factor 0.24 / 0.24 ( 0.26 / 0.26 )
- Gun 8,8 cm Flak 41 L/74:
 aim time 2.1 ( 2.3 )
 shot dispersion factor 0.14 / 4 / 2 ( 0.16 / 4 / 2 )

Nashorn
- Suspension Nashorn: Shot dispersion factor 0.24 / 0.24 ( 0.26 / 0.26 )
- Suspension Nashorn verstärkteketten: Shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
- Gun 8,8 cm Pak 43 L/71: Shot dispersion factor 0.08 / 3.5 / 2 ( 0.1 / 3.5 / 2 )

Sturer Emil
- Suspension Schwere Betonknacker
 terrain resistance 1.1 / 1.2 / 2.3 ( 1.2 / 1.4 / 2.5 )
 traverse speed 32 ( 30 )
- Suspension Pz.Sfl. für 12.8 cm K. 40
 terrain resistance 1 / 1.1 / 2.1 ( 1.1 / 1.3 / 2.3 )
 traverse speed 36 ( 34 )
-Gun Traverse speed 28 ( 26 )
-Gun 10,5 cm Kanone 18: Reload time 7.8 ( 8 )

VK 30.02 (d)
- Suspension VK 30.02 (D): Shot dispersion factor 0.21 / 0.21 ( 0.23 / 0.23 )
- Suspension VK 30.02 (D) verstärkteketten: Shot dispersion factor 0.2 / 0.2 ( 0.21 / 0.21 )
- Turret VK 30.02 (D) Schmalturm:
 traverse speed 30 ( 24 )
 gun 8,8 cm Kw.K. 36 L/56: Shot dispersion factor 0.14 / 3.5 / 2 ( 0.16 / 3.5 / 2 )
 gun 10,5 cm Kw.K. L/28:
  reload time 7.9 ( 8 )
  shot dispersion factor 0.14 / 3.5 / 2 ( 0.16 / 3.5 / 2 )

Churchill Gun Carrier
- Suspension Churchill Gun Carrier: Traverse speed 24 ( 22 )
- Suspension Churchill Gun Carrier Mk. II: Traverse speed 28 ( 24 )
- Turret Churchill Gun Carrier:
 gun QF 3.7-inch AT Gun: Aim time 2 ( 2.3 )
 gun OQF 32-pdr AT Gun: Aim time 2.1 ( 2.9 )

Vickers Medium Mk. III
- Suspension Vickers Medium А6Е: Terrain resistance 1.1 / 1.2 / 2.2 ( 1.1 / 1.3 / 2.2 )
- Suspension Vickers Medium А6Е3:
 terrain resistance 1 / 1 / 1.9 ( 1 / 1.1 / 2 )
 shot dispersion factor 0.19 / 0.19 ( 0.2 / 0.2 )

Vickers Medium Mk. II
- Suspension Vickers Medium Mk. II: Shot dispersion factor 0.34 / 0.34 ( 0.36 / 0.36 )
- Suspension Vickers Medium Mk. IIA: Shot dispersion factor 0.31 / 0.31 ( 0.34 / 0.34 )

M2 Medium Tank
- Suspension T48: Terrain resistance 1.1 / 1.4 / 2.5 ( 1.1 / 1.7 / 2.9 )
- Suspension T49: Terrain resistance 1 / 1.2 / 2.1 ( 1.1 / 1.3 / 2.3 )

T28 Prototype
- Turret T28P D1: Gun 120 mm AT Gun T53
 aim time 2.1 ( 2.3 )
 accuracy 0.38 ( 0.39 )

T30
- Suspension T80E3A: Shot dispersion factor 0.24 / 0.24 ( 0.26 / 0.26 )
- Suspension T84E38: Shot dispersion factor 0.22 / 0.22 ( 0.24 / 0.24 )
- Turret T30D1: Gun 155 mm AT Gun T7
 accuracy 0.37 ( 0.39 )

Conqueror Gun Carriage
- Gun B.L. 9.2-in. Howitzer Mk. II
 aim time 8.8 ( 8.5 )
 accuracy 1.2 ( 1.1 )

AT 7
- Turret AT 7: Gun OQF 20-pdr AT Gun Type A Barrel
 reload time 6.2 ( 5.8 )
 aim time 2.3 ( 2.1 )
 
 
0.9.8 Supertest patchnotes
 
- New mode added for testing
- Changes to 36 individual mission condition (from re-balance to total change)
- For strongholds of tiers 5 to 7, added the option to fight on tier 8 tanks

Added tanks for supertesters: Kanonenjagdpanzer, Tiger I, IS-3 with autoloader, BT-7A, 121B, 59 Patton
Tanks reworked to HD: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120

- All automatic guns can now shoot at 400 meter distance (up from 350)

Buffed following tanks: 

- А-20, BТ-7, КV-13, IS-8, IS-7.
- Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (d).
- Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II.
- M2 Medium Tank, T28 Prototype, T30.
- D1, B1, ARL V39, AMX 13 75.

Nerfed following tanks:

* Conqueror Gun Carriage, AT 7

Maps:

- Komarin removed from random battles
- Fixed (changed) following maps: Sigfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka
- North-West completely removed from the client
- Hidden Village will not appear on high tiers anymore
- Added a new map for testing
- Improved effects on following maps: Lakesville, Erlenberg, Sigfried Line

The rest:

- Fixed some crashes and freezes of the client
- Added individual discounts to premium account
- Reworked tooltips on loading screen
- Added warning about new modules being available to research or buy
- Added UI to the game displaying player's performance
- Fixed a large number of bugs in new team battle functions
- Fixed some bugs and issues in Stronghold interface
- Fixed "twitching" of the aim circle in artillery mode
- Fixed the destruction effects of some environmental objects
- Fixed some small UI issues

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#8 Ceteu

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Posted 01 mayo 2015 - 02:27

 

 

 

Description of the 9.8 mode

...le afanamos la bandera...

- Each battle takes 10 minutes;
- 15 vs 15 format;
- You can enter the battle only using event vehicles;
- After destroying a vehicle in battle, it can be revived unlimited number of times in the spawn are of your team, after which the players are given the option to select a different vehicle from their garage;
- There are flags located on the event maps, the players have to collect them by driving over them and then carry them in their base;
- The goal is to accumulate a certain number of victory points until the time runs out (150 points to be specific);
- Points are awarded for the following: enemy tank kill - 1 point, capturing a flag - 5 points;
- Battle ends either by one team getting enough points or by the time running out.

There are 6 flags on the map (neutral for both teams) that have to be captured and then carried to the release area. After that, a flag will respawn after some time. If the flag carrier is killed, the flag is dropped and someone else can pick it up. If it stays on the ground for a while, it will despawn and return to the starting position.

mdeku6f-cn0.jpg

 

 

Dice la Rita que debería llegar en la 9.9, debería...

 

http://ritastatusrep...mode-in-98.html


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#9 Gordo Hernán

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Posted 01 mayo 2015 - 03:30

Interesantes cambios. Voy a comprar el Panzer I de nuevo, era my tier 2 favorito :) . Y concuerdo con Diego. A su vez espero que mejoren el sistema de rotacion, estoy cansado de que de 10 batallas, 7 sean en la Linea Sigfrido (o Sig-frigida como dice un amigo)


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#10 TAM AGOTCHI

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Posted 01 mayo 2015 - 10:40

Que arreglen la rotacion, o digan como funciona LPTMR...

 

Siempre tocan los mismos mapas, antes con pocos mapas pasabaaa, ahora con varios de ellos, sigue pasando >.<

 

Pero bueno esos mapas si eran re malos jajajaja, aunque para gustos... por ejemplo me gustaba port y lo sacaron :(

 

No importa saber como funciona, debe ser aleatorio y por eso te puede tocar 3 veces el mismo. Deberia ser secuencial aleatorio, que tenga una rotacion de todos los mapas cada vez que manda batalla sin mantener un orden para que el jugador no se acostumbre a que mapa va a venir pero que el programa si sepa que no puede repetir.

Claro que pueden existir excepciones de los que entran y salen al juego y el tiempo que pase entre poner batalla nuevamente pero para la masa que esta conectada jugando una y otra vez podría mantenerse una rotación constante.  

 

Igualmente no te puede gustar Port  :Smile-tongue:

 

 

Interesantes cambios. Voy a comprar el Panzer I de nuevo, era my tier 2 favorito :) . Y concuerdo con Diego. A su vez espero que mejoren el sistema de rotacion, estoy cansado de que de 10 batallas, 7 sean en la Linea Sigfrido (o Sig-frigida como dice un amigo)

 

Siempre me intereso el Pz.Kpfw. I como un clasico historico. Lo habia probado en el test y esta lindo pero es muy blando. Lo bueno es que solo ve Tier 2 y con su Breda estas al limite. 

 

El buf que le dieron es un chiste podrian haberle puesto un poco mas de vida.

 

A vos Her como iba con el pequeño ?

 

Spoiler


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#11 Ceteu

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Posted 01 mayo 2015 - 11:13

9.8 Vehicle Descriptions
 
Straight from the Insider and the supertest client.

Japanese Tiger I (doesn't have limited MM, a Japanese heavy tank premium)

"In 1943, the Japanese ambassador to Germany attended the Tiger field trials in Henschel. After that, the company was ordered to transfer all tank documentation to Japan. One disassembled vehicle was sent to Bordeaux on 14 October 1943 to be delivered to Japan by submarine. However, the eastern ally of the Wehrmacht was never able to establish its own production of Tigers. The vehicle was never delivered and this adventure cost 645,000 Reichsmarks to Japan, while the original cost was 300,000 Reichsmarks."

Kanonenjagdpanzer (replacement of the Jagdtiger 88 in stores it seems, unlimited MM)

"The first Kanonenjagdpanzer prototypes were produced in 1960 by the Hanomag-Henschel company for Germany. The production continued until 1967. A total of 770 vehicles for Bundeswehr and 80 for the Belgian Armed Forces were built. However, since 1983, this model was deemed outdated. Some of these tank destroyers were converted into artillery observation vehicles, some others were refitted into anti-tank guided missile carriers. However, some Kanonenjagdpanzer, also known as the Jagdpanzer Kanone 90mm, remained in service until 1990."

VK 45.02 (P) Ausf.B7 (mini-Maus on tier 7)

"Variants with forward-mounted turret and rear-mounted turret were designed by Ferdinand Porsche. The tank never saw mass production."

Cromwell "Berlin"

"The Cromwell was developed in 1941–1942 by BRC&W. A total of 1070 vehicles were mass-produced from late 1943 through 1945. They were extensively used by the British army in the Northwest Europe Campaign of 1944–1945."

BT-7A

"In 1934–1935 the design bureau in Kharkiv Locomotive Factory developed the artillery modification of the BT-7. The new elliptical turret was equipped with the 76.2-mm CT-28 gun. In addition, some vehicles received new radio stations. A total of 155 artillery BT-7s were manufactured. The vehicles saw combat on the Karelian Isthmus, in Manchuria, and during the first period of the Great Patriotic War."

IS-3 with Autoloader

"In 1956–1957, the Military Armored Forces Academy developed a thesis project of loading system on the IS-3 and T-10 heavy tanks. The IS-3 variant provided double-row ammo rack with automatic loading system. The crew was reduced to three members: commander, gunner, and driver. The turret was redesigned in order to allow the arrangement of loading mechanism. The vehicle existed only in blueprints."

Very oddly enough, the supertest files contain traces of two interesting vehicles:

Strv 103 A (marked as "HeavyTank_EU_TECH_Tier_X")
IKV 91 with following description: "Designed and manufactured by Hägglund and Söner, the LKV 91 was originally designated as a light tank, and later into a tank destroyer by Sweden Armed Forces. The first prototypes of the LKV 91 were completed in 1969 with production running from 1975 until 1978 with a total of 212 vehicles produced."

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#12 COLDOWN-IMD

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Posted 01 mayo 2015 - 02:05

IKV 91 with following description: "Designed and manufactured by Hägglund and Söner, the LKV 91 was originally designated as a light tank, and later into a tank destroyer by Sweden Armed Forces. The first prototypes of the LKV 91 were completed in 1969 with production running from 1975 until 1978 with a total of 212 vehicles produced."

 


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#13 MirrorTank

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Posted 01 mayo 2015 - 02:25

No importa saber como funciona, debe ser aleatorio y por eso te puede tocar 3 veces el mismo. Deberia ser secuencial aleatorio, que tenga una rotacion de todos los mapas cada vez que manda batalla sin mantener un orden para que el jugador no se acostumbre a que mapa va a venir pero que el programa si sepa que no puede repetir.

Claro que pueden existir excepciones de los que entran y salen al juego y el tiempo que pase entre poner batalla nuevamente pero para la masa que esta conectada jugando una y otra vez podría mantenerse una rotación constante.  

 

Igualmente no te puede gustar Port  :Smile-tongue:

 

 

Con el  cuento de que es 'aleatorio', te puede tocar 20 veces seguidas el mismo mapa y no pasaría nada, porque si bien es una probabilidad baja, es posible que se dé.

 

Con decir que es aleatorio, por decirlo así, WG se lava las manos y nadie podría objetar nada si te tocan seguidos los mismos mapas, porque simplemente sería mala suerte.

 

En realidad la aleatoriedad en los programas, no existen, son algoritmos pseudoaleatorios.

 

Ahora puedes meter algunas restricciones, como que no te pueden tocar mas de dos veces al hilo el mismo mapa, o etc.

 

Igual, aguante Port!!!


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#14 Gordo Hernán

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Posted 01 mayo 2015 - 05:33

No importa saber como funciona, debe ser aleatorio y por eso te puede tocar 3 veces el mismo. Deberia ser secuencial aleatorio, que tenga una rotacion de todos los mapas cada vez que manda batalla sin mantener un orden para que el jugador no se acostumbre a que mapa va a venir pero que el programa si sepa que no puede repetir.

Claro que pueden existir excepciones de los que entran y salen al juego y el tiempo que pase entre poner batalla nuevamente pero para la masa que esta conectada jugando una y otra vez podría mantenerse una rotación constante.  

 

Igualmente no te puede gustar Port  :Smile-tongue:

 

 

 

Siempre me intereso el Pz.Kpfw. I como un clasico historico. Lo habia probado en el test y esta lindo pero es muy blando. Lo bueno es que solo ve Tier 2 y con su Breda estas al limite. 

 

El buf que le dieron es un chiste podrian haberle puesto un poco mas de vida.

 

A vos Her como iba con el pequeño ?

 

Spoiler

 

En los tiempos que estaba en A2A lo elegi para un torneo, en el mapa provincia evidentemente a larga distancia era obsoleto pero en el momento indicado los CONTRA rusheaban y la ametralladora hacia bien su trabajo. Ademas es con el tanque mas enemigos en destruido en una batalla


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rFactor:

 

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#15 Furnarius rufus

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Posted 06 mayo 2015 - 01:38

Vamos Trollgaming Vamos.  Una buena

http://ritastatusrep...light-tank.html

 

Hay gente que quiere al Aufklärungspanzer Panther, no lo entiendo se quejan del cambio, esto parece un ligero de verdad

 

EDIT: se parece a un tamagochi movil


Edited by Working As Intended, 06 mayo 2015 - 01:49 .

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A bear and a rabbit will meet in the pot at the latest

#16 MirrorTank

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Posted 06 mayo 2015 - 09:00

Vamos Trollgaming Vamos.  Una buena

http://ritastatusrep...light-tank.html

 

Hay gente que quiere al Aufklärungspanzer Panther, no lo entiendo se quejan del cambio, esto parece un ligero de verdad

 

EDIT: se parece a un tamagochi movil

A mi me gusta  el aufkl panther, rammear con esa cosa no tiene precio :B

 

lol , ahora en serio, que lo quiten o no da lo mismo, será de los scouts menos jugados probablemente ? xD.


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#17 Torenico

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Posted 06 mayo 2015 - 10:12

Me pregunto que bug vendrá ahora?


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#18 MirrorTank

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Posted 07 mayo 2015 - 12:21

Me pregunto que bug vendrá ahora?

 

RNG aumentado al 50%


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#19 malvinasargentinas

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Posted 07 mayo 2015 - 07:37

pero reducido un 30% para artillerias


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#20 Furnarius rufus

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Posted 08 mayo 2015 - 10:33

RNG X2


A bear and a rabbit will meet in the pot at the latest





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